Modeling and animation in 3D Studio Max
A tantárgyleírás hatályossága
| Subject name (Hungarian, English) |
Modellezés és animáció 3D Studio Max-ban
Modeling and animation in 3D Studio Max
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| Subject code | BMEVIAUAV27 | ||||||||||||
| Subject type | — | ||||||||||||
| Training Level | — | ||||||||||||
| Course types and hours (weekly/semester) |
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| Assessment type | vizsga | ||||||||||||
| Credits | 4 | ||||||||||||
| Subject coordinator |
DR. Mezei Gergely
position: egyetemi docens
contact:
mezei.gergely@vik.bme.hu
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| Responsible department |
Automatizálási és Alkalmazott Informatikai Tanszék
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| Faculty | Villamosmérnöki és Informatikai Kar | ||||||||||||
| Subject website | — | ||||||||||||
| Primary curriculum type | — | ||||||||||||
| Direct prerequisites – Strong prerequisite | none | ||||||||||||
| Direct prerequisites – Weak prerequisite | none | ||||||||||||
| Direct prerequisites – Parallel prerequisite | none | ||||||||||||
| Direct prerequisites – Milestone prerequisite | none | ||||||||||||
| Direct prerequisites – Exclusion | none |
Objectives
Theoretical: structure of a modell, modelling methods. Layer-oriented 2D design. 2D curves, surfaces. 3D systems: modelling based on mesh, NURBS, patch. Analysis of mesh-based systems. Overview of modelling techniques: point-based, standard primitives, procedural modell creation, 3D scanning. Cameras, perspective projection. Lighting, procedures (gravity, physics, particles). Materials: optical characteristics, material design, shaders.
Practical: Introduction of 3D Studio Max. UI, viewports, panels, moduls. The theoretical topics are supported by step-by-step examples following instructions of lecturer.
1. Requirements, demo animation including the main workflow
2. Viewports, transformations, navigation, graphical primitives and usage
3. Basic tools, distribution, alignment, multiplication of objects
4. Modifier stack, staructure and functionality of stack, cloning
5. 2D -> 3D conversion, lathe, extrude
6. 2D -> 3D conversion, loft, loft deformations, examples
7. Lighting, types of light sources
8. Materials: types, usage, optical features
9. Materials II, animation, key frames
10. Animation, track view, render engines
11. Hierachy: forward and inverse kinematics
12. Short lectures I. (NURBS, Low Poly)
13. Short lectures II. (Camera match, Video Post, Scripts)
14. Short lectures III. (MassFX, particles)
Short lectures are distributed uniformly is the semester, so the schedule above can be changed.
Learning outcomes
Ez a tantárgy a KKK rendeletben meghatározott, következő kompetenciák fejlesztését szolgálja:
Knowledge
No learning outcomes recorded.
Skills
No learning outcomes recorded.
Attitudes
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Autonomy and responsibility
No learning outcomes recorded.
Oktatási módszertan
Tanulástámogató anyagok
Online források
Recommended preliminary knowledge for completing the subject
General rules
Assessment methods
In-term assessments
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Weight of in-term assessments
No weights provided.
Exam-period assessments
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Weight of exam elements
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Grade calculation
No grade thresholds provided.
Attendance requirements
No attendance requirements provided.
Rules for retake and resubmission
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Short description
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Detailed description
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Recommended courses
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Workload to complete the subject
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Validity of subject requirements
Curriculum placement
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